![]() ![]() “When I finally managed to carve out some time for it again, I joined a local barbershop chorus and got involved in competing with them.” Through those competions, Picioccio ended up meeting and bonding with DigiPen Associate Dean and Principal Lecturer Jen Sward, a fellow game industry veteran who happened to compete on the women’s side of the same local barbershop scene. “I had been into chorus and musical theater in high school and college, and then I got really busy with my career,” Picioccio says. He’s also worked as an engineering leader at companies like Groundspeak, Glu Mobile, and most recently at Microsoft on the upcoming Halo: Infinite, where he contributed to the game’s campaign mode.Īlthough his nearly 20 years of game industry experience more than qualified him to teach software engineering and programming, Picioccio actually ended up becoming a DigiPen lecturer in 2016 thanks in part to his singing skills. Picioccio followed that up with work on DirectX, XNA Game Studio, Xbox, Kinect, and other technologies at Microsoft. He also implemented one of the first uses of SpeedTree - a vegetation programming and modeling software that would become a game and film industry standard, used most recently in titles like Ghost of Tsushima and Avengers: Infinity War. On Oblivion, Picioccio also worked on many systems, including character facial systems and procedural generation. Because of that, Picioccio contributed to a wide range of features on Morrowind, including working with artists to create the sky and weather systems, developing the magic system and all of its effects, and adapting the game to the then-new Xbox console. “Back then, we were a little bit more involved in the actual design and implementation of systems ourselves as programmers, something that’s gone away in the industry more recently as games have grown larger and more complex,” Picioccio says. ![]() Fittingly, after earning his computer science degree in 2001, Picioccio would start off his career as a programmer on two of the biggest role-playing adventure games ever made at the time - Bethesda Game Studios’ classics The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. “I made little role-playing and adventure games written in assembly and BASIC on my Apple II,” Picioccio says of his earliest creations. Matthew Picioccio, senior lecturer in DigiPen’s Department of Game Software Design and Production, has been playing and developing games since he was just a little kid. Discrimination & Harassment Incident Report.BS in Computer Science and Digital Audio.BS in Computer Science in Real-Time Interactive Simulation.BS in Computer Science in Machine Learning.Information for Teachers and Counselors.
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